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INI File  |  2005-09-14  |  10KB  |  341 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.001828
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.500000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=256
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=c1=abs(c1-q1);
  78. wave_0_per_frame2=t1=c1;
  79. wave_0_per_frame3=t2=sin(q2*.0001*q4);
  80. wave_0_per_frame4=t3=(sin(q2*.001*treb_att+q4*10*bass)*.3+.4);
  81. wave_0_per_point1=i=cos(q2*.1);
  82. wave_0_per_point2=ii=sin(q2*.1);
  83. wave_0_per_point3=y=sample*i+.5;
  84. wave_0_per_point4=x=sample*(ii)+.5;
  85. wave_0_per_point5=
  86. wave_0_per_point6=
  87. wave_0_per_point7=c4=sin(q2*q4*.01)*.1+.11;
  88. wave_0_per_point8=c2=.1+c4*1.5;
  89. wave_0_per_point9=c3=.2+c4*1.5;
  90. wave_0_per_point10=
  91. wave_0_per_point11=
  92. wave_0_per_point12=c1=1-above(sample,c2)*below(sample,c3);
  93. wave_0_per_point13=r=t1*(1-c1);
  94. wave_0_per_point14=g=t2*(1-c1);
  95. wave_0_per_point15=b=t3*(1-c1);
  96. wavecode_1_enabled=1
  97. wavecode_1_samples=512
  98. wavecode_1_sep=256
  99. wavecode_1_bSpectrum=0
  100. wavecode_1_bUseDots=0
  101. wavecode_1_bDrawThick=0
  102. wavecode_1_bAdditive=1
  103. wavecode_1_scaling=1.000000
  104. wavecode_1_smoothing=0.500000
  105. wavecode_1_r=1.000000
  106. wavecode_1_g=1.000000
  107. wavecode_1_b=1.000000
  108. wavecode_1_a=0.050000
  109. wave_1_init1=time1=1000*bass_att;
  110. wave_1_init2=time2=1000*treb_att;
  111. wave_1_per_frame1=time1=time1+(sin(q2*q4*.15)*.4+.5)*.001*q4+q1*bass;
  112. wave_1_per_frame2=time2=time2+(cos(q2*q4*.1)*.4+.5)*.001*q4+q1*treb;
  113. wave_1_per_frame3=
  114. wave_1_per_frame4=t1=time1;
  115. wave_1_per_frame5=t2=time2;
  116. wave_1_per_frame6=
  117. wave_1_per_frame7=
  118. wave_1_per_frame8=
  119. wave_1_per_frame9=// This is the version you should use...
  120. wave_1_per_frame10=// ----------- start copying -----------
  121. wave_1_per_frame11=hue=.1*q2; // change this
  122. wave_1_per_frame12=h=6*(hue-int(hue));
  123. wave_1_per_frame13=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
  124. wave_1_per_frame14=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
  125. wave_1_per_frame15=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6;  // resulting Red value, assign it to q1
  126. wave_1_per_frame16=t4=sw1*h+sw2+sw3+sw4*(4-h);      // resulting Green value, assign it to q2
  127. wave_1_per_frame17=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h);  // resulting Blue value, assign it to q3
  128. wave_1_per_frame18=// ----------- end ----------------
  129. wave_1_per_point1=i=sample*6.28;
  130. wave_1_per_point2=
  131. wave_1_per_point3=x1=sin(i+t2)*sin(i*t1);
  132. wave_1_per_point4=y1=cos(i+t1)*sin(i*t2);
  133. wave_1_per_point5=
  134. wave_1_per_point6=x2=x1*.5+.5;
  135. wave_1_per_point7=y2=y1*.5+.5;
  136. wave_1_per_point8=
  137. wave_1_per_point9=
  138. wave_1_per_point10=x=x2;
  139. wave_1_per_point11=y=y2;
  140. wave_1_per_point12=
  141. wave_1_per_point13=
  142. wave_1_per_point14=
  143. wave_1_per_point15=ii=sample;
  144. wave_1_per_point16=r=t3*ii*2;
  145. wave_1_per_point17=g=t4*(1-ii);
  146. wave_1_per_point18=b=t5*(.5-ii);
  147. wavecode_2_enabled=0
  148. wavecode_2_samples=512
  149. wavecode_2_sep=256
  150. wavecode_2_bSpectrum=0
  151. wavecode_2_bUseDots=0
  152. wavecode_2_bDrawThick=1
  153. wavecode_2_bAdditive=1
  154. wavecode_2_scaling=1.000000
  155. wavecode_2_smoothing=0.500000
  156. wavecode_2_r=1.000000
  157. wavecode_2_g=1.000000
  158. wavecode_2_b=1.000000
  159. wavecode_2_a=1.000000
  160. wave_2_per_point1=i=cos(q2*.01*q4);
  161. wave_2_per_point2=ii=sin(q2*.01*q4);
  162. wave_2_per_point3=y=sample*i+.5;
  163. wave_2_per_point4=x=sample*(ii)+.5;
  164. wave_2_per_point5=
  165. wave_2_per_point6=ul=.003*bass_att*q4;
  166. wave_2_per_point7=ll=.002*treb_att*q4;
  167. wave_2_per_point8=r=(treb_att*.052+value1)*(above(sample,ll)*below(sample,ul));
  168. wave_2_per_point9=g=(mid_att*.02+value2)*(above(sample,ll)*below(sample,ul));
  169. wave_2_per_point10=b=(bass_att*.057+value2)*(above(sample,ll)*below(sample,ul));
  170. wavecode_3_enabled=0
  171. wavecode_3_samples=512
  172. wavecode_3_sep=0
  173. wavecode_3_bSpectrum=0
  174. wavecode_3_bUseDots=1
  175. wavecode_3_bDrawThick=0
  176. wavecode_3_bAdditive=0
  177. wavecode_3_scaling=1.000000
  178. wavecode_3_smoothing=0.500000
  179. wavecode_3_r=1.000000
  180. wavecode_3_g=1.000000
  181. wavecode_3_b=1.000000
  182. wavecode_3_a=0.500000
  183. wave_3_per_point1=i=cos(q2*.01*q4+.01);
  184. wave_3_per_point2=ii=sin(q2*.01*q4+.01);
  185. wave_3_per_point3=y=sample*i+.5;
  186. wave_3_per_point4=x=sample*(ii)+.5;
  187. wave_3_per_point5=
  188. wave_3_per_point6=
  189. wave_3_per_point7=r=0;
  190. wave_3_per_point8=g=0;
  191. wave_3_per_point9=b=0;
  192. shapecode_0_enabled=0
  193. shapecode_0_sides=4
  194. shapecode_0_additive=0
  195. shapecode_0_thickOutline=1
  196. shapecode_0_textured=0
  197. shapecode_0_x=0.500000
  198. shapecode_0_y=0.500000
  199. shapecode_0_rad=0.100000
  200. shapecode_0_ang=0.000000
  201. shapecode_0_tex_ang=0.000000
  202. shapecode_0_tex_zoom=1.000000
  203. shapecode_0_r=1.000000
  204. shapecode_0_g=1.000000
  205. shapecode_0_b=1.000000
  206. shapecode_0_a=1.000000
  207. shapecode_0_r2=1.000000
  208. shapecode_0_g2=1.000000
  209. shapecode_0_b2=1.000000
  210. shapecode_0_a2=1.000000
  211. shapecode_0_border_r=1.000000
  212. shapecode_0_border_g=1.000000
  213. shapecode_0_border_b=1.000000
  214. shapecode_0_border_a=0.100000
  215. shape_0_per_frame1=rad=q1*.33;
  216. shape_0_per_frame2=y=.5;
  217. shape_0_per_frame3=x=.2;
  218. shapecode_1_enabled=0
  219. shapecode_1_sides=4
  220. shapecode_1_additive=0
  221. shapecode_1_thickOutline=0
  222. shapecode_1_textured=0
  223. shapecode_1_x=0.500000
  224. shapecode_1_y=0.500000
  225. shapecode_1_rad=0.100000
  226. shapecode_1_ang=0.000000
  227. shapecode_1_tex_ang=0.000000
  228. shapecode_1_tex_zoom=1.000000
  229. shapecode_1_r=1.000000
  230. shapecode_1_g=1.000000
  231. shapecode_1_b=1.000000
  232. shapecode_1_a=1.000000
  233. shapecode_1_r2=1.000000
  234. shapecode_1_g2=1.000000
  235. shapecode_1_b2=1.000000
  236. shapecode_1_a2=1.000000
  237. shapecode_1_border_r=1.000000
  238. shapecode_1_border_g=1.000000
  239. shapecode_1_border_b=1.000000
  240. shapecode_1_border_a=0.100000
  241. shape_1_per_frame1=rad=q2*.3;
  242. shape_1_per_frame2=x=.2;
  243. shape_1_per_frame3=y=.2;
  244. shapecode_2_enabled=0
  245. shapecode_2_sides=4
  246. shapecode_2_additive=1
  247. shapecode_2_thickOutline=1
  248. shapecode_2_textured=0
  249. shapecode_2_x=0.500000
  250. shapecode_2_y=0.500000
  251. shapecode_2_rad=0.436055
  252. shapecode_2_ang=0.000000
  253. shapecode_2_tex_ang=0.000000
  254. shapecode_2_tex_zoom=1.000000
  255. shapecode_2_r=1.000000
  256. shapecode_2_g=1.000000
  257. shapecode_2_b=1.000000
  258. shapecode_2_a=1.000000
  259. shapecode_2_r2=1.000000
  260. shapecode_2_g2=1.000000
  261. shapecode_2_b2=1.000000
  262. shapecode_2_a2=1.000000
  263. shapecode_2_border_r=1.000000
  264. shapecode_2_border_g=1.000000
  265. shapecode_2_border_b=1.000000
  266. shapecode_2_border_a=0.100000
  267. shape_2_per_frame1=rad=q5*.33;
  268. shape_2_per_frame2=y=.75;
  269. shape_2_per_frame3=x=.2;
  270. shapecode_3_enabled=0
  271. shapecode_3_sides=4
  272. shapecode_3_additive=0
  273. shapecode_3_thickOutline=0
  274. shapecode_3_textured=0
  275. shapecode_3_x=0.500000
  276. shapecode_3_y=0.500000
  277. shapecode_3_rad=0.100000
  278. shapecode_3_ang=0.000000
  279. shapecode_3_tex_ang=0.000000
  280. shapecode_3_tex_zoom=1.000000
  281. shapecode_3_r=1.000000
  282. shapecode_3_g=0.000000
  283. shapecode_3_b=0.000000
  284. shapecode_3_a=1.000000
  285. shapecode_3_r2=0.000000
  286. shapecode_3_g2=1.000000
  287. shapecode_3_b2=0.000000
  288. shapecode_3_a2=0.000000
  289. shapecode_3_border_r=1.000000
  290. shapecode_3_border_g=1.000000
  291. shapecode_3_border_b=1.000000
  292. shapecode_3_border_a=0.100000
  293. per_frame_init_1=beatrate=5;
  294. per_frame_init_2=avgbeatrate=1;
  295. per_frame_init_3=bbtime=1;
  296. per_frame_init_4=lbbtime=.5;
  297. per_frame_init_5=avgdb=.5;
  298. per_frame_init_6=vol=1;
  299. per_frame_init_7=avgvol=.2;
  300. per_frame_init_8=
  301. per_frame_1=db=(bass-lbass)*fps;
  302. per_frame_2=lbass=bass;
  303. per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
  304. per_frame_4=
  305. per_frame_5=//beatdection
  306. per_frame_6=rawbeatb=above(db,avgdb*2);
  307. per_frame_7=beatb=rawbeatb*above(time-lbbtime,.75*avgbeatrate)*above(bass_att,.3);
  308. per_frame_8=
  309. per_frame_9=//beatrate calc
  310. per_frame_10=bbtime=time*beatb;
  311. per_frame_11=beatrate=beatb*(bbtime-lbbtime)+(1-beatb)*beatrate;
  312. per_frame_12=avgbeatrate=beatb*(avgbeatrate*.999+beatrate*.001)+(1-beatb)*avgbeatrate;
  313. per_frame_13=lbbtime=time*beatb+(1-beatb)*lbbtime;
  314. per_frame_14=
  315. per_frame_15=bc=bc+beatb;
  316. per_frame_16=
  317. per_frame_17=
  318. per_frame_18=
  319. per_frame_19=vol=(rawbeatb*(db-(avgdb))*.01);
  320. per_frame_20=avgvol=avgvol*.99+vol*.05;
  321. per_frame_21=
  322. per_frame_22=mtime=mtime+min(avgvol*.5,.25);
  323. per_frame_23=q2=mtime;
  324. per_frame_24=q1=beatb;
  325. per_frame_25=q3=db;
  326. per_frame_26=q4=60/avgbeatrate;
  327. per_frame_27=q5=equal(bc%4,0)*beatb;
  328. per_frame_28=
  329. per_frame_29=zoom=1;
  330. per_frame_30=decay=.99;
  331. per_frame_31=warp=0;
  332. per_frame_32=wrap=1;
  333. per_frame_33=
  334. per_frame_34=ob_r=sin(q2*.01+bass*.01)*.5+.5;
  335. per_frame_35=ob_g=cos(q2*.001*q4+treb*.01)*.5+.5;
  336. per_frame_36=ob_b=sin(time*.001*q4)*.5+.5;
  337. per_frame_37=echo_alpha=.5;
  338. per_frame_38=echo_zoom=sin(q2)*.2+1;
  339. per_pixel_1=zoom=1+sin(q2+treb_att*6*rad)*.1;
  340. per_pixel_2=rot=sin(q2*.05*q4+bass_att*3*rad)*.1;
  341.